Dr. Ines Di Loreto from IDI, NTNU, visited us on September 3 and talked about serious ICT-based games. Ines has recently joined IDI as an ERCIM fellow and works on games for crisis management training. Ines has earlier experience in using games for rehabilitation of stroke patients. The title of her talk was “Social and interaction aspects in serious games: The case of post-stroke rehabilitation games”. Here is an abstract of Ines’ talk:
Game based therapy (theragame) is currently gaining interest of both ICT and medicine communities. Theragames offer opportunity for active learning and re-learning motor and cognitive skills in challenging but controlled virtual environments, while maintaining engagement of patients by taking into account their specific capabilities and motivations. On one hand, ICT technologies offer chances to develop ubiquitous theragames – for example using lightweight and convenient devices for tracking patient’s movements, gathering medical data, delivering feedback and so on. On the other hand, they have to take into account both patients’ specificities and practitioners needs in order to ensure a high level of acceptance by both, patients and therapists. In this talk we start from a particular case – post-stroke theragames developed in a French project called MoJOS – addressing HCI methods to design personalized rehabilitation games, then we discuss the use of the same methods in an industrial case.
More about Ines: After a master degree in philosophy Ines got her Phd in computer science with a thesis investigating Social Media and Multi Users Virtual Environments with a prevailing interest in issues related to representation of the self. Currently her interests involve the use of social application, and in particular serious games, as mean to promote social change.